Alpha 1.5 Changes


I have changed from the fixed map to creating procedural generation, I have yet to add the ability for the player to be able to change the seed on their own, it will be looked at in future updates. I have also done an overhaul of the resource system, instead of the resources giving items each time they are struck I have implemented a health system, as well as a random drop amount, with chances of rare items dropping as well, though currently, the rare items are only available on the trees. Due to changing to procedural generation my combat system for the enemies is currently not compatible with it thus it is next on the list for overhauling. I will look into giving the player more control over elements in the game, such as the day-night cycle and the seed upon which the map is created, and the size of the map in the next update, so there is still plenty to look forward to.

Files

IdleRebellion 1.5A.zip 30 MB
Jul 15, 2021

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