Recent Developments


Working on updating the project a bit, however, it is changing from its turn-based mechanics to more real-time mechanics.

The real-time system has already been implemented, I have also added far more resource types, planning on building a research/ tech tree system. Also planning to add a bit of a combat section to the game, however, it will not be the standard RTS-type strategy system where you build your buildings train troops, and conquer the world, for now, I will keep it a surprise.

Some of the resource categories that have been added are Science, Population, Core Points, and a building counter, population can be split into a few professions that you have to train and deploy to receive certain bonuses from buildings or to even be able to use those buildings.

Keep looking forward to new updates and further progress.

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